Design interactive and linear dialogue in Toronto with Sledgehammer Games, using dialogue processing, implementation, and proprietary audio tools.
This hybrid Dialogue Designer role supports a fresh AAA aural experience for Sledgehammer Games’ next project. Reporting to the Dialogue Director, you will edit, design, and process dialogue assets across game content. The work requires dialogue workflow knowledge, interdepartmental communication, and experience with game audio development.
Key Responsibilities: Edit, design, and process dialogue assets
Implement dialogue assets using proprietary tools
Design interactive and linear dialogue systems
Collaborate with Dialogue and Narrative Teams
Apply standard dialogue workflows and systems
Requirements: Minimum three years of game audio development experience
Knowledge of game dialogue and dialogue systems
Experience with a major digital audio workstation
Experience with Wwise or Fmod middleware
Shipped one major title
Bring dialogue editing, processing, implementation, and communication skills to Sledgehammer Games’ Toronto-based hybrid development team.