27 Oct
|
Steamroller Studios
|
Vancouver
27 Oct
Steamroller Studios
Vancouver
About Steamroller Animation It's different here. We're a fun-loving bunch, passionate about our craft. We grow together, learn together, play together, and work on some of the coolest projects on the planet. If you're looking for a welcoming atmosphere, a culture that's dedicated to helping you grow and thrive, and ample prospect to advance, we'd LOVE to hear from you. Steamroller Studios is looking for a Rigging TD to join our animation pipeline on a contract basis. This is a remote, independent contractor engagement open to candidates based in British Columbia, Canada.About the RoleAs Rigging TD, you'll implement animation control rigging systems for complex characters and props, working closely with our Lead Rigger to make sure every rig meets the show's requirements. You'll be hands‐on across characters, vehicles, and props as they move through the animation pipeline, and you'll help build the tools that make our riggers' and animators' lives easier.What You'll DoImplement animation control rigging systems for complex characters and props using MayaPartner with the Lead Rigger to ensure all rigs meet show requirementsOversee character, vehicle,
and prop rigging through the animation pipelineDevelop tools and plug-ins to optimize animation and rigging workflowsTake on facial target modeling and other organic/non-organic modeling tasks as neededEnsure CG characters follow current character setup proceduresTroubleshoot and resolve character-rigging issues for artists across disciplinesMaintain a consistent, high-quality level of output against deadlinesContribute to broader team and department goals as neededWhat You Bring3+ years of experience in character rigging and animation techniques/technologiesStrong understanding of human anatomy, structure, dynamics, and character motionMastery of Maya and/or 3ds MaxGames industry experience as a character animator/riggerExperience with game engine rigging and animation systems (Unity, Unreal, or similar)Solid all‐around knowledge of 3D software: scripting, modeling, animation, and renderingExperience building custom support structures for charactersComfort working across multiple game engines, ideally Unity and UnrealStrong time and project management skillsFluent English communicationEngagement DetailsType: Independent contractor engagement (project/contract basis)Location: Remote — must be based in British Columbia, CanadaReporting to: Rigger SupervisorCompensation, contract length, and start date to be discussed with qualified candidates.
📌 Rigging Td — Independent Contractor (B.C., Canada) (Vancouver)
🏢 Steamroller Studios
📍 Vancouver