Rig complex characters, vehicles, and props as a Senior Content Rigger with Sledgehammer Games in Toronto or remotely across Canada. Maya expertise matters.
This temporary fixed-term contract runs up to one year. You will support animation teams by skinning assets, building tools, and improving pipelines. The work includes runtime hair, dynamics, and physics quality for games including Call of Duty. You will also coordinate external rigging development and production feedback.
Key Responsibilities:
- Rig and skin characters, weapons, vehicles, and props
- Build tools supporting animation teams and content authoring
- Improve pipelines and workflows for quality and efficiency
- Debug, optimize, and research dynamics and in-game physics
- Oversee external rigging development and provide documentation
Requirements:
- Five-plus years in the games industry
- Five-plus years developing console games
- Solid Maya knowledge and commercial game engine experience
- Experience working with external developers
- Existing work authorization in Canada
Apply your Maya, rigging, skinning, and physics experience to support Sledgehammer Games animation pipelines in Canada.
📌 Senior Character and Asset Rigger (Toronto)
🏢 DEMONWARE (CANADA
📍 Toronto
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