27 Oct
|
Electronic Arts (EA)
|
British Columbia
27 Oct
Electronic Arts (EA)
British Columbia
Design scalable game systems with Python, SQL, simulation, and telemetry at Electronic Arts. Shape progression, economies, rewards, and rulesets.
As a Senior Game Designer, you will own structures connecting mechanics, creation, and community. You will align systems with engine architecture, data pipelines, and technical strategy. The work spans player journeys, creator systems, analytics, and production-ready research initiatives.
Key Responsibilities: Design, model, and maintain scalable game systems
Define schemas and configurations with engineering
Refine player and creator journeys
Define telemetry, KPIs, and health metrics
Run agent-driven simulations and identify failure states
Requirements: Eight-plus years of qualified game design experience
Shipped AAA titles owning progression, economy, or rules systems
Quantitative modeling experience with probability and statistics
Python, SQL, and engine scripting skills
Telemetry, analytics, and data-driven design experience
Bring senior systems design, simulation, telemetry, and scripting expertise to Electronic Arts creator-focused game experiences.
#J-18808-Ljbffr
📌 Senior Game Systems Designer (British Columbia)
🏢 Electronic Arts (EA)
📍 British Columbia