EA SPORTS FC Gameplay Software Engineer (Winnipeg)

EA SPORTS FC Gameplay Software Engineer (Winnipeg)

27 Oct
|
Electronic Arts
|
Winnipeg

27 Oct

Electronic Arts

Winnipeg

Build EA SPORTS FC gameplay systems with C++ and object-oriented design in a hybrid environment at Electronic Arts. See code changes quickly on the virtual pitch.

As a Gameplay Software Engineer, you will bring artists’ and designers’ visions to life through gameplay code. You will prototype mechanics, design technical systems, and develop tools using a proprietary engine. The team works at the core of EA SPORTS FC’s user experience, with gameplay engineers contributing substantially to implementation details and design.

Key Responsibilities

Design and write code controlling EA SPORTS FC gameplay

Prototype mechanics to prove and improve designs

Create technical designs for gameplay systems

Develop tools and workflows for recent game features





Interface shareable code correctly with the proprietary engine

Requirements

Bachelor’s degree or equivalent training and professional experience

Proficiency with C++ and object-oriented implementation

Experience architecting AI, character control, or multiplayer systems

Knowledge of sound software programming practices

Understanding of multithreading, synchronization, debugging, and performance improvement

Apply gameplay engineering, C++, debugging, and performance skills to create authentic EA SPORTS FC interactive experiences.

📌 EA SPORTS FC Gameplay Software Engineer (Winnipeg)
🏢 Electronic Arts
📍 Winnipeg

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