Create character and creature animation supporting Project Florence's gameplay and story.
Location
Montréal, Québec, Canada - remote/hybrid Contract and work arrangement:
Full-time; Canada-based remote/hybrid role associated with Montréal. Do not assume eligibility from outside Canada.
What you will do Build hand-keyed and motion-capture animation, implement it in-game and iterate with the team. Plan animation tasks, seek feedback and contribute to the studio's motion-capture work.
What the studio is looking for Typically five or more years of skilled game-animation experience. Strong timing, weight, staging and anatomy, including creature and quadruped animation. English communication and collaboration; Maya/MotionBuilder, rigging, scripting or Unreal experience are useful extras.
📌 People Can Fly — Senior Gameplay Animator — Project Florence — Montréal, Québec, Canada — remote/hyb (Winnipeg)
🏢 People Can Fly
📍 Winnipeg
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