26 Oct
|
Electronic Arts
|
Vancouver
26 Oct
Electronic Arts
Vancouver
Create photorealistic characters for EA SPORTS in a hybrid Character Artist position using Maya, ZBrush, and Substance Painter.
As a Character Artist, you will develop authentic game characters for EA SPORTS franchises. Your work covers likeness, anatomy, hair, clothing, headgear, accessories, sculpting, modeling, texturing, and materials. You will collaborate across Character Art, Technical Art, Animation, Rigging, and Production.
Key Responsibilities:
- Create characters from scans, photography, references, and workflows
- Model, sculpt, texture, and develop character materials
- Build heads, bodies, hair, clothing, and accessories
- Take assets through integration, iteration, polish, and quality
- Collaborate with partner teams for successful in-game performance
Requirements:
- Two or more years creating game characters professionally
- Strong high-fidelity modeling and digital sculpting skills
- Proficiency with Maya, ZBrush, Photoshop, and Substance Painter
- Understanding of anatomy, likeness, PBR, UVs, and materials
- Portfolio showing photorealistic AAA character creation
Apply character artistry, photorealistic materials, and game-resolution workflows to EA SPORTS characters in a hybrid setting.
📌 EA SPORTS Character Artist (Vancouver)
🏢 Electronic Arts
📍 Vancouver