Create character and creature animation supporting Project Florence's gameplay and story.
Location: Montréal, Québec, Canada - remote/hybrid
Contract and work arrangement: Full-time; Canada-based remote/hybrid role associated with Montréal. Do not assume eligibility from outside Canada.
What you will do
Build hand-keyed and motion-capture animation, implement it in-game and iterate with the team.
Plan animation tasks, seek feedback and contribute to the studio's motion-capture work.
What the studio is looking for
Typically five or more years of professional game-animation experience.
Strong timing, weight, staging and anatomy, including creature and quadruped animation.
English communication and collaboration; Maya/Motion Builder, rigging, scripting or Unreal experience are helpful extras.
📌 People can fly — senior gameplay animator — project florence — montréal, québec, canada — remote/hyb (Montreal)
🏢 People Can Fly
📍 Montreal
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