Build EA SPORTS FC gameplay systems with C++ and object-oriented design in a hybrid environment at Electronic Arts. See code changes quickly on the virtual pitch.
As a Gameplay Software Engineer, you will bring artists’ and designers’ visions to life through gameplay code. You will prototype mechanics, design technical systems, and develop tools using a proprietary engine. The team works at the core of EA SPORTS FC’s user experience, with gameplay engineers contributing substantially to implementation details and design.
Key Responsibilities: Design and write code controlling EA SPORTS FC gameplay
Prototype mechanics to prove and improve designs
Create technical designs for gameplay systems
Develop tools and workflows for current game features
Interface shareable code correctly with the proprietary engine
Requirements: Bachelor’s degree or equivalent training and professional experience
Proficiency with C++ and object-oriented implementation
Experience architecting AI, character control, or multiplayer systems
Knowledge of sound software programming practices
Understanding of multithreading, synchronization, debugging, and performance improvement
Apply gameplay engineering, C++, debugging, and performance skills to create authentic EA SPORTS FC interactive experiences.
📌 Ea sports fc gameplay software engineer (Vancouver)
🏢 Electronic Arts
📍 Vancouver
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