26 Oct
|
Electronic Arts
|
British Columbia
26 Oct
Electronic Arts
British Columbia
Create photorealistic characters for EA SPORTS in a hybrid Character Artist position using Maya, ZBrush, and Substance Painter.
As a Character Artist, you will develop authentic game characters for EA SPORTS franchises. Your work covers likeness, anatomy, hair, clothing, headgear, accessories, sculpting, modeling, texturing, and materials. You will collaborate across Character Art, Technical Art, Animation, Rigging, and Production.
Key Responsibilities: Create characters from scans, photography, references, and workflows
Model, sculpt, texture, and develop character materials
Build heads, bodies, hair, clothing, and accessories
Take assets through integration, iteration, polish, and quality
Collaborate with partner teams for successful in-game performance
Requirements: Two or more years creating game characters professionally
Robust high-fidelity modeling and digital sculpting skills
Proficiency with Maya, ZBrush, Photoshop, and Substance Painter
Understanding of anatomy, likeness, PBR, UVs, and materials
Portfolio showing photorealistic AAA character creation
Apply character artistry, photorealistic materials, and game-resolution workflows to EA SPORTS characters in a hybrid environment.
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📌 EA SPORTS Character Artist (British Columbia)
🏢 Electronic Arts
📍 British Columbia