Shape cinematic camera presentation with Unreal Engine at Electronic Arts, working hybrid three days weekly in the Vancouver/Burnaby studio.
As a Camera / Presentation Designer, you will craft emotionally impactful moments across celebrations, intros, social spaces, progression, and player expression. Working under the Experience Design Director, you will support presentation vision across teams. The focus is shot construction, sequencing, pacing, atmosphere, and implementation, not gameplay systems or product direction.
Key Responsibilities: Create presentation moments across celebrations and event sequences
Build shot sequences using camera and editorial principles
Develop immersive transitions between gameplay and presentation
Collaborate with Lighting, Audio, VFX, Animation, and Design
Iterate quickly using sequencing and presentation tools
Requirements: Five or more years in visual storytelling fields
Portfolio demonstrating cinematography, composition, pacing, and continuity
Experience creating cinematic content within contemporary game engines
Unreal Engine experience and production constraint adaptability
Experience supporting player-expression or UGC systems
Bring cinematography, sequencing, Unreal Engine, and cross-team collaboration to Electronic Arts presentation experiences in Vancouver/Burnaby.
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📌 Camera Presentation Designer Unreal Engine (British Columbia)
🏢 EA SPORTS
📍 British Columbia
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