Audio Artist II (Canada)

Audio Artist II (Canada)

26 Oct
|
Electronic Arts
|
Canada

26 Oct

Electronic Arts

Canada

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Part of a community that connects across the globe. EA SPORTS is one of the most iconic brands in entertainment
- connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games. Building on an incredible 30-year foundation, we're redefining football with EA SPORTS FC
- a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. FC Audio team is looking for an experienced Audio Artist who can immediately contribute to audio development. You will oversee the audio-specific project(s) to create/maintain a quality audio experience. You are expected to have experience in all audio design and production phases, with proficiency in at least one audio discipline/area. Experience with VO and technical implementation of game audio are prerequisites. You will report to the Development Manager and work with the Audio leads. Create quality audio for our video games, with a high focus on authentic dialogue to suit our story-driven game experiences Author small, well-defined audio-related tasks with a high focus on content pipelines Directly support feature(s), small project(s), or task(s) within the Speech discipline Complete technical implementation, logic, and data-basing tasks, all catered to the user experience Manage editor package imports, sample handling, and database updates Preform Quality control review for the project's audio (pre-CQC) on all applicable platforms Create software design to support custom source elements Manage source control, submit to file depots, and handle build pipelines Take direction from Audio Leads and other senior audio artists on the project, but still express your creativity and design insight 3-5 years game audio experience Solid knowledge of PC and console audio hardware Experience with audio middleware software (Wwise, Fmod)



Familiarity with third-party game engines (Unity, Unreal, etc.) Basic knowledge of code or scripting language (C#, C++, SQL, Python, Lua, etc.) Knowledge of the sport and game (FC27) Database experience (MS Access, Excel, Google Sheets) working with large data sets Solid experience using game audio development tools, technology, and pipelines Experience with modern audio creation equipment, software, and recording techniques, with a high level of proficiency in at least one DAW Able to methodically manage & track large amounts of data Bonus Skills Experience with Quality Assurance Verification Experience with remote VO recording sessions The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. In Canada,

we offer
a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. Electronic Arts is an equal prospect employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Temporary Employee

📌 Audio Artist II (Canada)
🏢 Electronic Arts
📍 Canada

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