Technical Art Director (Montreal)

Technical Art Director (Montreal)

25 Oct
|
Electronic Arts
|
Montreal

25 Oct

Electronic Arts

Montreal

General Information : Locations : Montreal, Quebec, Canada

- Role ID
- 211931
- Worker Type
- Regular Employee
- Studio/Department
- CT - Creative Innovation
- Work Model
- Hybrid

Description & Requirements :

- Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

The Creative Innovation team within the Central Technology organization is the driving force behind EA's cutting-edge research, 3rd-party partnerships, and content creation technologies. From AI-powered tools for character animation to groundbreaking world-building systems, this team researches, innovates, and integrates transformative technologies into creative workflows. By joining Creative Innovation, you'll work at the intersection of creativity, technology, and design solutions that redefine immersive gaming experiences. If you're looking for a team that combines the agility of a startup with the impact of a global AAA, then we're looking for you.

This is a hybrid remote/onsite role in Burnaby, BC. This is an individual contributor role.

The Challenge Ahead

We're at the forefront of environmental tools development for flagship titles like Battlefield and our sports franchises, creating procedural tools for buildings, stadiums, crowds, and cities.

In this role, you'll be joining our existing Technical Art Director to help share the workload as we expand. You'll partner with key Art stakeholders on game teams, along with our setting product and project managers, to ensure we're building, maintaining, and evolving these procedural tools.



You'll also help identify new opportunities to use procedural techniques and AI to boost the quality, output, and overall artist experience of our tools. You will report to the Environments Principal Art Director.

You are

- Experienced technical art leader with 8+ years (or equivalent) who has owned end-to-end design and architecture and can make pragmatic tradeoffs to deliver.
- Strong tools and pipeline developer with production experience across DCC workflows (Maya, Houdini, Substance Suite, Blender) and game content creation or pipeline management.
- Advanced programmer, especially in Python, with experience building production-ready tooling such as procedural systems, environment tools, and import/export pipelines.
- Production experience with a game engine, and comfortable working in modern development environments, including containerized workflows like Docker in development and/or production.
- Quality-focused and operationally strong, with experience driving debugging and root-cause analysis, preventative practices, test strategy and automation, and coding standards.
- Highly collaborative and able to bridge artists and engineers, align stakeholders, mentor others, and scale impact through standards, reviews, and knowledge sharing.

Day to day , you will

- Set technical direction for environmental tools and content pipelines. Own architecture and design decisions, and align teams to constraints like quality, schedule,



platform, and production realities.
- Turn creative and product needs into requirements and plans. Gather inputs, assess feasibility, manage scope, and align multiple teams on execution in partnership with a Project/Product Manager.
- Partner with game team stakeholders and environmental artists (local and remote) to dig into workflow and production issues and negotiate tradeoffs to deliver practical tooling and pipeline improvements.
- Design, implement, and support production tooling for Environmental creation workflows, with a focus on usability, iteration speed, reliability, and maintainability.
- Drive quality and sustainability through standards, code/data/workflow reviews, test strategy and automation, and preventative practices based on production learnings.
- Manage risks and dependencies across toolsets and domains. Surface mitigations early, contribute to retrospectives, and continuously improve processes and technology.
- We want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click “Get Recommendations” to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience. However, all employment decisions are made by our hiring teams, not by automated systems.

Pay Transparency - North America

COMPENSATION AND BENEFITS

PAY RANGES

- British Columbia (depending on location e.g. Vancouver vs. Victoria) *$138,700 - $199,900 CAD
- Pay is just one part of the overall compensation at EA.
- For Canada, we offer a package of benefits includin

📌 Technical Art Director (Montreal)
🏢 Electronic Arts
📍 Montreal

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