25 Oct
|
Hybride
|
Winnipeg
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown
Job Description As a
Senior UI Artist
on For Honor at
Ubisoft Montréal , you’ll help create, evolve, and modernize the interfaces that guide players throughout their experience in For Honor. You’ll design and produce clear, cohesive visual elements for menus, the heads-up display, and the game’s various systems. You’ll work closely with the user experience, art direction, interface programming, and design teams.
As For Honor continues to evolve, you’ll help deliver new features and content while improving interfaces developed over more than ten years. You’ll also take part in selected user experience activities, such as exploring solutions and creating player flows, wireframes, and prototypes, to help simplify the player experience.
What you’ll do
Design and produce
interfaces and visual assets
for menus, the heads-up display, systems, and game features
Turn design intentions and player needs into transparent, intuitive, and cohesive
visual solutions
Create
mockups, wireframes, prototypes
and, when needed, animatics to explore and validate solutions
Apply
typography, colour, composition, visual hierarchy, and motion design
to communicate information effectively
Collaborate with the
user experience team
to improve player journeys, interactions,
navigation, and information organization
Modernize
existing interfaces
by simplifying player flows, reducing friction, and improving clarity and consistency
Evolve the
design system , reusable components, and interface guidelines
Prepare, integrate, and optimize
interface assets in the game engine
with interface programmers and technical artists
Balance visual quality, user experience, and
technical constraints
while accounting for accessibility, localization, platforms, and resolutions
Improve interfaces based on feedback,
playtests , and user research, then help debug issues and share team practices
Qualifications What you bring to the team
Experience in creating interfaces or working in graphic design , ideally in video games
Strong understanding of composition, typography, colour, and visual hierarchy
skills using tools such as Photoshop and Illustrator
Proficiency with design, prototyping, and animation tools
such as Figma and After Effects
Ability to apply user experience principles , usability, information architecture, and user-centred design practices
Understanding of player journeys, interactions, and needs
beyond the visual aspects of interfaces
Experience integrating interfaces into a game engine
and understand the constraints of working with technical teams
Ability to account for
accessibility, localization, and adaptability
while evolving systems in a constantly changing game
Ability to communicate your ideas and collaborate across disciplines; and experience with
game engines, 3D software, scripting languages, or shaders
as an asset
📌 Senior UI Artist (Winnipeg)
🏢 Hybride
📍 Winnipeg