Senior UI Artist (Winnipeg)

Senior UI Artist (Winnipeg)

25 Oct
|
Hybride
|
Winnipeg

25 Oct

Hybride

Winnipeg

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown

Job Description As a

Senior UI Artist

on For Honor at

Ubisoft Montréal , you’ll help create, evolve, and modernize the interfaces that guide players throughout their experience in For Honor. You’ll design and produce clear, cohesive visual elements for menus, the heads-up display, and the game’s various systems. You’ll work closely with the user experience, art direction, interface programming, and design teams.

As For Honor continues to evolve, you’ll help deliver new features and content while improving interfaces developed over more than ten years. You’ll also take part in selected user experience activities, such as exploring solutions and creating player flows, wireframes, and prototypes, to help simplify the player experience.

What you’ll do

Design and produce

interfaces and visual assets

for menus, the heads-up display, systems, and game features

Turn design intentions and player needs into transparent, intuitive, and cohesive

visual solutions

Create

mockups, wireframes, prototypes

and, when needed, animatics to explore and validate solutions

Apply

typography, colour, composition, visual hierarchy, and motion design

to communicate information effectively

Collaborate with the

user experience team

to improve player journeys, interactions,



navigation, and information organization

Modernize

existing interfaces

by simplifying player flows, reducing friction, and improving clarity and consistency

Evolve the

design system , reusable components, and interface guidelines

Prepare, integrate, and optimize

interface assets in the game engine

with interface programmers and technical artists

Balance visual quality, user experience, and

technical constraints

while accounting for accessibility, localization, platforms, and resolutions

Improve interfaces based on feedback,

playtests , and user research, then help debug issues and share team practices

Qualifications What you bring to the team

Experience in creating interfaces or working in graphic design , ideally in video games

Strong understanding of composition, typography, colour, and visual hierarchy

skills using tools such as Photoshop and Illustrator

Proficiency with design, prototyping, and animation tools

such as Figma and After Effects

Ability to apply user experience principles , usability, information architecture, and user-centred design practices

Understanding of player journeys, interactions, and needs

beyond the visual aspects of interfaces

Experience integrating interfaces into a game engine

and understand the constraints of working with technical teams

Ability to account for

accessibility, localization, and adaptability

while evolving systems in a constantly changing game

Ability to communicate your ideas and collaborate across disciplines; and experience with

game engines, 3D software, scripting languages, or shaders

as an asset

📌 Senior UI Artist (Winnipeg)
🏢 Hybride
📍 Winnipeg

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