Senior Materials Level Artist (Winnipeg)

Senior Materials Level Artist (Winnipeg)

25 Oct
|
PlayStation
|
Winnipeg

25 Oct

PlayStation

Winnipeg

Why Sony Interactive Entertainment?

Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world. Our role at SIE is to create and nurture the experiences under the PlayStation brand, a name synonymous with entertainment excellence and creativity.

This is a 6 Month contract role.

PlayStation Studios Visual Arts | Remot'e

This position is fully remote from anywhere in Canada. PlayStation Studios Visual Arts(PSSVA) provides world-class content, development and services to PlayStation Studios such as Insomniac Games, Naughty Dog, Santa Monica Studio, Bend Studio Guerilla Games, and more Our team is always at the cutting edge of technology and partners with the industry’s best minds and companies.

You're a creative and passionate artist who lives for world building and crafting textures and materials that tell a story within game environments. You're inspired to achieve only the highest quality in your work and have a passion for contributing to the artistic vision and development of the industry's most anticipated AAA games.

We are seeking a highly talented and motivated Senior Materials Level Artist to contribute to an upcoming AAA project.



The ideal candidate will have a strong understanding of delivering high quality content during the later stages of development, working efficiently while maintaining an established visual quality bar. This role involves creating both in game and cinematic quality materials along with in level modeling and world building for assigned environments, ensuring exceptional visual fidelity and consistency throughout the project.

Core Skill Areas Materials & Texturing

Create and refine realistic, physically based (PBR) materials for both in game and cinematic levels.

Maintain visual consistency and quality standards across the project.

Ability to contribute to workflows in Substance Designer is a plus.

Environment & Level Art

Work directly within game levels, including:

Terrain and level specific modeling for visually appealing compositions.

Organic and hard surface environment world construction.

Asset placement that drives an immersive player experience.

Create integrated environmental looks through:

Material blending.

Ground to asset transitions (skirting).

Environmental storytelling (age, wear, erosion, and historical narrative)

Modeling

Handle traditional setting art tasks from:

Blockout / prototyping for initial level layouts.

Custom asset creation.

Final shippable quality art.

Collaboration

Partner with Art Directors, Leads,



Technical Artists.

Implement feedback quickly and effectively.

Help define and improve the game's visual direction with each deliverable.

Technical & Production Requirements

Balance visual quality with performance constraints.

Solve production challenges creatively.

Estimate scope and manage workload effectively.

Deliver work on schedule / on time in a production environment

Requirements :

6+ years' experience as a material / world building artist in the video game industry, with 2 shipped AAA titles

Proficient with Autodesk Maya and traditional modeling pipelines

Portfolio that demonstrates materials created using both procedural and traditional techniques

Strong understanding of PBR material workflows, standards and surface/light Interactions

History shows a strong understanding of game development with a focus on materials usage within a world building pipeline

Proficient at applying surface details and controlling shader features that represent a wide variety of material types

Expert knowledge of Adobe Photoshop and traditional texture baking techniques

Ability to unwrap UVs for texturing meshes and lightmaps in Autodesk Maya

Experience optimizing games for performance and memory

An advanced understanding of game and cinematic art asset creation

Ability to learn new game engines and tools rapidly

Work core hours aligned with PST and team located in California

Pluses :

Knowledge of Substance Designer workflows

Shader authoring

Houdini experience

Experience working with external outsource vendors

2D graphics experience

📌 Senior Materials Level Artist (Winnipeg)
🏢 PlayStation
📍 Winnipeg

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