25 Oct
|
Electronic Arts
|
Vancouver
25 Oct
Electronic Arts
Vancouver
Build EA SPORTS FC gameplay systems with C++ and object-oriented design in a hybrid setting at Electronic Arts. See code changes quickly on the virtual pitch. As a Gameplay Software Engineer, you will bring artists’ and designers’ visions to life through gameplay code. You will prototype mechanics, design technical systems, and develop tools using a proprietary engine. The team works at the core of EA SPORTS FC’s user experience, with gameplay engineers contributing substantially to implementation details and design. Key Responsibilities:
Design and write code controlling EA SPORTS FC gameplay Prototype mechanics to prove and improve designs Create technical designs for gameplay systems Develop tools and workflows for new game features Interface shareable code correctly with the proprietary engine Requirements:
Bachelor’s degree or equivalent training and professional experience Proficiency with C++ and object-oriented implementation Experience architecting AI, character control, or multiplayer systems Knowledge of sound software programming practices Understanding of multithreading, synchronization, debugging, and performance improvement Apply gameplay engineering, C++, debugging, and performance skills to create authentic EA SPORTS FC interactive experiences.
📌 EA SPORTS FC Gameplay Software Engineer (Vancouver)
🏢 Electronic Arts
📍 Vancouver