25 Oct
|
UBISOFT ENTERTAINMENT
|
Montreal
25 Oct
UBISOFT ENTERTAINMENT
Montreal
Build multiplayer animation systems at Ubisoft using Unreal Engine, C++, and C# within a hands-on, empowered development team. This Animation Programmer role supports an ambitious multiplayer experience developed in Unreal Engine. You will collaborate with animation, programming, and motion capture teams while combining technical and artistic perspectives. The work covers scalable systems, tools, procedural animation, and physics-based animation techniques. Key Responsibilities: Collaborate with animation, programming, and motion capture teams Analyze existing animation features within the game engine Design, develop, and maintain scalable animation systems Create tools supporting dynamic and living worlds Optimize animation systems, code, memory usage, and performance Requirements: Experience with C++ and C# Knowledge of Visual Studio Solid understanding of 3D mathematics Experience with rigging, state machines, ragdoll physics, and inverse kinematics Understanding of animation tool development and optimization Apply animation programming expertise across Unreal Engine systems, technical tools, and multiplayer experiences at Ubisoft. #J-18808-Ljbffr
📌 Unreal Engine Animation Programmer (Montreal)
🏢 UBISOFT ENTERTAINMENT
📍 Montreal