25 Oct
|
Electronic Arts
|
Vancouver
25 Oct
Electronic Arts
Vancouver
Build high-performance gameplay data systems at Electronic Arts as a Software Engineer working in a hybrid mode. Apply C++ and AI coding agents.As a Software Engineer on EA’s Quality Verification and Standards Technology team, you will develop production software supporting AI capabilities across multiple games. Your work spans game engines, consoles, cloud services, APIs, SDKs, and large-scale gameplay data. You will collaborate with game developers, platform engineers, and AI teams while solving complex technical problems.Key Responsibilities: Develop systems capturing detailed gameplay data for AI teamsProcess large data volumes without affecting gameplay performanceBuild scalable services, APIs, SDKs, and shared technologySupport multiple game engines, consoles,
and cloud servicesOwn technical solutions from design through deliveryRequirements: Seven or more years developing production softwareExperience with game engines, clients, or real-time softwareUnderstanding of APIs, software architecture, and system communicationExperience resolving complex technical problemsExperience using AI coding agents for software developmentBring software architecture, gameplay data, C++, and collaboration skills to EA’s cross-platform game technology initiatives.#J-18808-Ljbffr
📌 Senior Game Technology Software Engineer (Vancouver)
🏢 Electronic Arts
📍 Vancouver