24 Oct
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Gameloft Montreal
|
Montreal
24 Oct
Gameloft Montreal
Montreal
Here at Gameloft, we create moments of happiness for our players all over the world through exciting gaming experiences. We are the proud creators of Asphalt, Dungeon Hunter, Modern Combat, and over 200 other great games. There is a game for everyone, and we are now expanding to cross-platform games on PC and consoles, with titles such as Disney Speedstorm and Disney Dreamlight Valley, to provide our players with even more amazing adventures. With almost 3,000 passionate Gamelofters across the globe, we take great pride in our differences and draw on them to create games just as diverse as we are. If you’re looking for a new challenge and want to work with a bold and talented group of people, don’t hesitate to join the game Pour en savoir plus sur le jeu : Site officiel : Gameloft Montreal is looking for a Technical Artist to join the team working on Disney Dreamlight Valley, a cross-platform hybrid life-sim/adventure game To learn more about the game: Official website: Under the supervision of the technical lead, and working closely with the programming and art teams, the technical artist designs tools and develops an optimal graphics production pipeline to support their team's creation process for existing and upcoming content. They make sure to meet any artistic/design expectations, in keeping with performance constraints and production deadlines. Pipeline and tools Monitor and maintain the art asset pipeline, and catch issues before they reach a build. Performance & Optimization Establish per-asset budgets (triangle count, texel density, material count, etc.) per scene or asset class, and audit new asset submissions against them before violations compound across the project. Optimize specific assets when needed.
Shaders & Materials Work closely with the Graphics Programmers to author and maintain the project shader library using both Shader Graph and HLSL. Collaborate with the Art Director to prototype new visual effects and work with the art team to integrate them in the project. Investigate and fix material/shader bugs (depth and sorting artifacts, tiling artifacts, incorrect PBR response, etc.). Validate material setups across lighting conditions and target platforms. Art Team Standards Write and maintain the Art Bible's technical sections (naming conventions, export specs, texture formats, folder structure, optimization considerations, etc.), which are critical for internal artists and outsourcing partners. Onboard new artists to pipeline tools and enforce standards. Own first-response triage for all art-to-engine issues. Scope and spec new art pipeline requests and features. Evaluate and recommend current tools, plugins, and pipeline upgrades. Experience contributing to an art pipeline on a shipped project Strong Unity proficiency (URP), with hands‑on experience in several of its systems (rendering, asset pipeline, profiling, debugging) Proficient in C# for editor tooling (custom inspectors, validators, batch processors) Experience writing or maintaining asset validation tools Experience writing scripts in at least one of the following: 3ds Max, Blender, or Maya (exporters, batch tools, validation, scene cleanup)
Familiarity with Substance 3D Painter/Designer workflows Shaders & Materials Solid HLSL experience in URP, including custom lit/unlit shaders and shader keywords Performance & Profiling Hands‑on experience with GPU profiling and debugging tools such as Unity Frame Debugger and Nsight, and able to read a frame capture to identify common GPU bottlenecks (draw calls, fillrate, shader costs) Experience working with per-asset and per-scene budgets (triangles, texel density, material count, overdraw, memory) and helping enforce them Experience writing and maintaining technical art documentation (Art Bible sections, pipeline guides) Comfortable guiding artists on technical best practices and reviewing their work for pipeline compliance Able to scope a pipeline feature request, write a short spec, estimate, and ship it Chez Gameloft nous créons des moments de joie pour nos joueurs autour du monde à travers des expériences de jeux excitantes. Nous sommes les fiers créateurs d'Asphalt, Dungeon Hunter, Modern Combat et plus de 200 autres super jeux. Il y a un jeu pour tous, et nous nous élargissons maintenant avec des jeux multi‑plateforme sur PC et consoles, avec des jeux tels Disney Speedstorm et Disney Dreamlight Valley, pour offrir à nos joueurs de nouvelles aventures incroyables. Avec près de 3 000 Gamelofteurs passionnés à travers le monde, nous sommes très fiers de nos différences et nous nous appuyons sur ces différences pour créer des jeux aussi divers que nous le sommes. Si vous cherchez un nouveau challenge, et à travailler avec une équipe passionnée et talentueuse, n'hésitez pas à rejoindre le jeu Gameloft Montréal recherche un(e) Artiste technique pour rejoindre l'équipe qui travaille sur Disney Dreamlight Vall
📌 [Disney Dreamlight Valley PC/Console] Artiste technique (Montreal)
🏢 Gameloft Montreal
📍 Montreal