Game Data Platform Software Engineer (Winnipeg)

Game Data Platform Software Engineer (Winnipeg)

24 Oct
|
Electronic Arts (EA)
|
Winnipeg

24 Oct

Electronic Arts (EA)

Winnipeg

Build AI-enabling game technology at Electronic Arts using C++, APIs, and high-performance data systems across platforms. Develop tools serving multiple EA titles.

As a Software Engineer on EA’s Quality Verification and Standards Technology team, you will capture, process, and expose gameplay data. You will design production software involving game engines, real-time systems, software architecture, and cloud services. Your work supports AI teams and game developers across the company.

Key Responsibilities

Build systems capturing detailed gameplay data for AI capabilities

Process large data volumes without affecting gameplay performance

Develop services, APIs, and SDKs for multiple games

Support game engines, consoles, and cloud services

Collaborate with developers, platform engineers, and AI teams

Requirements

Seven or more years of qualified software development experience

Experience with game engines, clients, or real-time software

Understanding of APIs, architecture, and system communication

Experience resolving complex technical problems

Experience using AI coding agents during development

Apply software architecture, C++, and gameplay data expertise to expand EA technology for emerging AI capabilities.

📌 Game Data Platform Software Engineer (Winnipeg)
🏢 Electronic Arts (EA)
📍 Winnipeg

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