Senior UI Artist (For Honor) (Quebec City)

Senior UI Artist (For Honor) (Quebec City)

24 Oct
|
Hybride
|
Quebec City

24 Oct

Hybride

Quebec City

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description
As a Senior UI Artist on For Honor at Ubisoft Montréal , you’ll help create, evolve, and modernize the interfaces that guide players throughout their experience in For Honor. You’ll design and produce clear, cohesive visual elements for menus, the heads-up display, and the game’s various systems. You’ll work closely with the user experience, art direction, interface programming, and design teams.

As For Honor continues to evolve, you’ll help deliver new features and content while improving interfaces developed over more than ten years. You’ll also take part in selected user experience activities, such as exploring solutions and creating player flows, wireframes, and prototypes, to help simplify the player experience.

What you’ll do

Design and produce interfaces and visual assets for menus, the heads-up display, systems, and game features

Turn design intentions and player needs into explicit, intuitive, and cohesive visual solutions

Create mockups, wireframes, prototypes and, when needed, animatics to explore and validate solutions

Apply typography, colour, composition, visual hierarchy, and motion design to communicate information effectively

Collaborate with the user experience team to improve player journeys, interactions, navigation,



and information organization

Modernize existing interfaces by simplifying player flows, reducing friction, and improving clarity and consistency

Evolve the design system , reusable components, and interface guidelines

Prepare, integrate, and optimize interface assets in the game engine with interface programmers and technical artists

Balance visual quality, user experience, and technical constraints while accounting for accessibility, localization, platforms, and resolutions

Improve interfaces based on feedback, playtests , and user research, then help debug issues and share team practices

Qualifications
What you bring to the team

Experience in creating interfaces or working in graphic design , ideally in video games

Strong understanding of composition, typography, colour, and visual hierarchy skills using tools such as Photoshop and Illustrator

Proficiency with design, prototyping, and animation tools such as Figma and After Effects

Ability to apply user experience principles , usability, information architecture, and user-centred design practices

Understanding of player journeys, interactions, and needs beyond the visual aspects of interfaces

Experience integrating interfaces into a game engine and understand the constraints of working with technical teams

Ability to account for accessibility, localization, and adaptability while evolving systems in a constantly changing game

Ability to communicate your ideas and collaborate across disciplines; and experience with game engines, 3D software, scripting languages, or shaders as an asset

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📌 Senior UI Artist (For Honor) (Quebec City)
🏢 Hybride
📍 Quebec City

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