24 Oct
|
Jobgether
|
Montreal
24 Oct
Jobgether
Montreal
This position is listed on behalf of a partner company, which manages all applications and next steps. Our partner is looking for a Game Director, SPIN based in Canada.
In this role, you will lead the creative and mechanical design vision across a diverse portfolio of innovative game projects, guiding experiences from early-stage prototypes to polished, market-ready releases.
You will oversee design quality across multiple projects simultaneously, balancing strategic direction with hands-on gameplay implementation when needed.
Working closely with creative and technical leaders, you will shape engaging player experiences across action-adventure, open-world, narrative-driven, and other game genres.
You will lead, mentor, and inspire designers, establishing high standards for creative excellence, gameplay systems, and attention to detail.
Using Unreal Engine 5, you will remain directly involved in prototyping and refining gameplay mechanics while helping teams adapt to evolving ideas and project requirements.
This opportunity is ideal for an experienced game leader who thrives in a fast-paced, experimentation-driven environment and is passionate about pushing the boundaries of interactive entertainment.
Accountabilities
- Own design quality across the full portfolio of projects, serving as the final point of accountability and escalation for design-related challenges.
- Develop, communicate, and continuously refine the creative and mechanical design vision for each project in collaboration with executive production and project leadership.
- Balance high-level creative direction with hands-on implementation, directly using Unreal Engine 5 to prototype, adjust,
and refine gameplay features and systems as project needs require.
- Guide design across multiple genres and audiences, applying deep expertise in action-adventure, character controls, camera systems, combat and movement mechanics, systemic gameplay, and open or semi-open world design.
- Support narrative-focused design and world realization while remaining adaptable to projects spanning a broad range of genres, including sports and other gameplay experiences.
- Help shape intuitive touch-based user experiences for mobile and controller-based game interactions, including experiences designed for a touch-enabled gaming controller.
- Oversee projects at different stages of development, from early experimentation and pre-production through final-quality implementation and release readiness.
- Establish and maintain consistent design standards, documentation practices, review processes, and quality benchmarks across the project portfolio.
- Lead, manage, and mentor designers across multiple teams, providing explicit creative direction, constructive feedback, and ongoing professional development.
- Collaborate closely with discipline directors, engineers, artists, producers, and other stakeholders to align creative vision, technical feasibility, scope, and production priorities.
- Allocate design resources effectively across concurrent projects,
ensuring teams remain focused on the highest-impact priorities while maintaining consistently high standards.
- Foster a prototype-first culture that encourages experimentation, rapid learning, creative problem-solving, and thoughtful iteration as project scope and direction evolve.
- Stay actively engaged with games across platforms, evaluate new releases, and monitor emerging gameplay trends to inform design decisions and strengthen creative direction.
- Communicate complex design concepts clearly to multidisciplinary teams and stakeholders, ensuring alignment on gameplay goals and intended player experiences.
Requirements:
- At least 15 years of professional experience in the games industry, including a minimum of 5 years in a Game Director role.
- Demonstrated experience shipping at least one game title as Game Director, with accountability for its design vision and overall gameplay quality.
- Deep expertise in action-adventure game design, including strong knowledge of gameplay mechanics, character controls, camera systems, systemic interactions, and open or semi-open world experiences.
- Proven ability to lead design across multiple genres beyond action-adventure, adapting creative approaches to different audiences, gameplay models, and project objectives.
- Hands-on proficiency with Unreal Engine 5, including the ability to prototype, implement, tune, and refine gameplay features and systems directly when necessary.
- Extensive experience overseeing multiple projects and leading design teams in parallel, maintaining consistent creative quality across different development stages.
- Strong creat
📌 Game Director, SPIN (Montreal)
🏢 Jobgether
📍 Montreal