Narrative Designer (Oxford)

Narrative Designer (Oxford)

24 Oct
|
Rebellion
|
Oxford

24 Oct

Rebellion

Oxford

We want you to #JOINTHEREBELLION

For 30 years we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just games. We have our own film studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd.

We’re looking for an experienced, dynamic Narrative Designer to work on a varied slate of exciting new projects in development right now This is a great opportunity to join the team behind the BAFTA winning Atomfall.

In this role, you will be responsible for quest and objective design, with a focus on the practical implementation of narrative systems using our in‑house engine. The Narrative team collaborates across a broad variety of projects, covering everything from World War II to the far‑future It’s a fast‑moving, varied environment where every day brings something new.

This exciting chance can be based out of any of our studios in OxfordorWarwick, offering flexibility, collaboration, and the chance to work with a world‑class team We can provide a relocation package, including movingassistance, temporary accommodation, and full support to ensure a smooth transition to yournew environment.

Responsibilities

- Take ownership of systems that have primary narrative focus ensuring setup andimplementationin line with the project scope and design directionCollaborate with other design specialisms to defineall narrative content within thegame.
- Apply best practices, production pipelines, and workflows with limited guidance.
- With moderate oversight, useappropriate tools, including in‑house tools,



to implement Narrative and Dialogue.
- With moderate oversight, develop detailed Narrative Design Documents both independently and through close collaboration with other disciplines, based on the creative vision of the project.
- Interface with Level Design to design and implement quest structure into levels.
- Interface with Systems Designto support creation andimplementationofgameplay mechanics, quests andobjectivesthat tie into game structure.
- Collaborate withUItodesignsuitablecommunication ofquest structure to the player.
- Implement lines in the dialogue system (incl. managing localised text).
- Collaborate with Audio tomanage creation of casting documents for main characters, create and formatrecordingscriptsand whereappropriate supportwith recording sessions by providing context and narrative direction.
- Assistin schedulingand task trackingof narrative work, get time estimates from downstream departments.
- Communicate and collaborate with code on creation and iteration ofdialoguetools and mechanics.
- Regularly play the game and evaluate your own work ensuring it is in line with the project direction & intended feel, raising any identified issues withappropriate stakeholders.
- Support the LeadNarrativeDesigner in any ad hoc tasks and duties.

- Advancedknowledge of creatingnarrativedesign documents andspecifications.
- Willingness and ability to deliver high quality results using tools and processesrequiredto get the job done.
- Advancedknowledge of the video game development process.
- Advancedknowledge of production pipelines.

We offer an extensive benefits package to our team including:

- 22 days holidays + Christmas closure (typically 4 days) &

📌 Narrative Designer (Oxford)
🏢 Rebellion
📍 Oxford

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