24 Oct
|
Electronic Arts
|
Canada
24 Oct
Electronic Arts
Canada
Temporary Employee Studio/Department Part of a community that connects across the globe. THIS ROLE IS TEMPORARY FULL TIME EMPLOYMNET. EA SPORTS™ is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games EA SPORTS™ NHL has revolutionized sports gaming for millions of players worldwide. We’ve pioneered award-winning creative technology and experiences to connect players to the speed, skill, and heart of the NHL. The EA SPORTS™ NHL franchise is founded on passion and new ideas. If you're a creative pioneer with a passion for your craft, this will be more than a job. As a Presentation Software Engineer , you will develop and support the core technologies that bring our game's storytelling and broadcast presentation to life. You will own presentation systems across all development phases—from architectural design and implementation to profiling, debugging, optimization, and multi-platform release. Work with multidisciplinary teams on requirements analysis, technical design, and documentation for presentation features. Profile, debug, and optimize presentation features across multiple platforms to ensure high performance within memory, CPU, and GPU budgets. Leverage both internal and external technologies within the Frostbite ecosystem to improve content workflows and team efficiencies. 3+ years of professional software or game development experience, preferably within large, multiplatform codebases. Solid proficiency in C++ with a solid foundation in object-oriented design, data structures, and software engineering best practices. Experience developing, maintaining, and debugging production-level software or game engine systems. Experience with scripting or managed languages (e.g., Python, C#, Lua)
for tooling and automation is a plus. Experience in utilizing AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code. Excellent communication and collaboration skills, with the ability to work effectively alongside technical and non-technical peers. Bachelor’s degree in computer science or related field, or equivalent training and professional experience. The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. In Canada,
we offer
a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance. We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #
📌 Presentation Software Engineer (Canada)
🏢 Electronic Arts
📍 Canada