Build AI-enabling game technology at Electronic Arts using C++, APIs, and high-performance data systems across platforms. Develop tools serving multiple EA titles. As a Software Engineer on EA’s Quality Verification and Standards Technology team, you will capture, process, and expose gameplay data. You will design production software involving game engines, real-time systems, software architecture, and cloud services. Your work supports AI teams and game developers across the company. Key Responsibilities:
Build systems capturing detailed gameplay data for AI capabilities Process large data volumes without affecting gameplay performance Develop services, APIs, and SDKs for multiple games Support game engines, consoles, and cloud services Collaborate with developers, platform engineers, and AI teams Requirements:
Seven or more years of skilled software development experience Experience with game engines, clients, or real-time software Understanding of APIs, architecture, and system communication Experience resolving complex technical problems Experience using AI coding agents during development Apply software architecture, C++, and gameplay data expertise to expand EA technology for emerging AI capabilities.
📌 Game Data Platform Software Engineer (Winnipeg)
🏢 Electronic Arts (EA)
📍 Winnipeg
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