Maya Character Rigging Artist (Winnipeg)

Maya Character Rigging Artist (Winnipeg)

23 Oct
|
WorkinGames
|
Winnipeg

23 Oct

WorkinGames

Winnipeg

Design Maya character rigs in a hybrid Toronto role, using anatomy knowledge, scripting, and interface creation skills. Maintain effective rigs for characters and creatures.

As a Rigging Artist at Untold Studios, you will create and maintain rigs while supporting rigging workflows and pipelines. You will collaborate with production, animators, lighters, and modellers to deliver shots on time and at high quality. The role also involves developing rigging tools, interpreting feedback, and improving rig behaviour.

Key Responsibilities

Design, create, and maintain effective character rigs in Maya

Support rigging workflow and pipeline development

Collaborate with production, animators, lighters, and modellers





Contribute to the development of the rigging toolset

Incorporate feedback to improve rig behaviour

Requirements

Valuable knowledge of anatomy for character and creature rigging

Working knowledge of scripting and interface creation

Ability to multitask, prioritise, and manage time efficiently

Ability to interpret comments and address feedback constructively

Living in and eligible to work in Toronto, Ontario

Apply your Maya rigging, anatomy, scripting, and collaboration skills to character and creature production at Untold Studios.

📌 Maya Character Rigging Artist (Winnipeg)
🏢 WorkinGames
📍 Winnipeg

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