23 Oct
|
Storycraft Games
|
Montreal
23 Oct
Storycraft Games
Montreal
Excel at the intersection of client engineering and cloud-driven, multiplayer systems to build the future of AI-powered storytelling games. Storycraft is an AI-powered, mobile-first social sandbox where players don't just play stories—they build them.
Think Minecraft meets The Sims meets Wattpad : a new genre of creative, social storytelling where AI helps players bring their imagination to life. Backed by top-tier investors who have invested in Open AI, Unity, Supercell and others, we're building a platform that reimagines storytelling as play—combining intuitive creation tools, emotionally expressive characters, and collaborative world-building.
Senior Unity Game
Developer client engineering and cloud-driven, multiplayer systems . You'll design and build features for the Unity front end that power Storycraft's mobile experience, and stretch into our Go backend (following existing patterns) to own features end-to-end. senior individual contributor engineering role . You'll lead through hands-on coding, collaborating closely with another senior Unity developer, backend, product, and design teams to deliver performant, testable, and maintainable features.
The ideal candidate thinks like a full-stack engineer, loves high-quality codebases, and understands the nuances of a networked multiplayer game on mobile. Prototype and ship new gameplay features that showcase Storycraft's AI-powered creation tools and social systems Evolve Storycraft's Unity client : design and implement new features, test and optimize performance, and integrate with mobile platforms (iOS & Android) Collaborate with our backend engineer to design cloud-streamed play and AI-driven features testable, modular C# code automated tests (unit, integration, play-mode)
in Unity Mentor peers through thoughtful code reviews and technical guidance; Monitor live metrics, debug production issues, and deliver rapid fixes without sacrificing code quality professional experience developing games in Unity/C# , including at least one shipped mobile or cross-platform live service game AI-fluent or AI-literate: Excited to share how AI tools can accelerate your development workflows and learn to integrate gameplay with AI technology networked gameplay architectures (authoritative server, client prediction, reconciliation, websockets or similar) software architecture , automated testing strategies performance, memory, and build size for mobile devices and/or streamed game clients Familiarity with CI/CD pipelines, and up-to-date DevOps practices Bonus Points For Demonstrated expertise in AI-assisted programming workflows Prior startup experience or shipping a complete game on your own ECS-style , data-oriented architectures in Unity Experience with integrating LLMs or Diffusion models in production and/or assessing AI performance through evals Experience with the Go programming language Passion for sandbox, creative, or social storytelling games—and a personal creative practice of game at the intersection of storytelling, AI, and player expression. We're a lean, high-trust team building fast, learning constantly, and thinking long-term.
You'll be at the vanguard of AI. Storycraft embraces modern AI technology as a core part of it's game features, development team processes, and company operations. We use AI, feedback loops, and focused iteration to do more with less.
You won't be "supporting" the product—you'll be You'll have equity with real upside. We're building something ambitious. You'll help scale that magic into something unforgettable. technical leaders
📌 REMOTE WORKING - Senior Games Programmer (Montreal)
🏢 Storycraft Games
📍 Montreal