23 Oct
|
31st Union
|
Montreal
23 Oct
31st Union
Montreal
As a Lead Lighting Artist at Cloud Chamber, you will join our talented development team to help shape our visual narrative and atmosphere. In this role, you’ll collaborate with a passionate group of game developers to craft visually stunning, dynamic lighting that supports world‑class real‑time environments and cinematics—bringing the richly imagined world ofBioShock to life. As a Lead Lighting Artist, you are a primary driver of your direct reports’ success.
You will set clear expectations, provide coaching, and manage the health, career growth, and output of a high‑performing art team while establishing best practices across lighting pipelines. Lead a team of lighting artists and provide guidance, feedback, and mentorship to ensure high‑quality results. Establish best practices and standards within the team to drive productivity, quality, and excellence.
Foster a positive, proactive, and agile work environment that encourages innovation and collaboration. Collaborate closely with the Art Director and other leads, to understand and uphold the visual style and direction for lighting. Develop and maintain a consistent and efficient lighting pipeline and workflows, acting as the primary point of contact for issues, proactively resolving problems and addressing roadblocks.
Research and implement new techniques and technologies related to lighting with the goal of continuous development and improvement.
Our Core Tech
Team to ensure adherence to technical specifications and optimization requirements for real‑time rendering engines. Production and scheduling teams to define realistic timelines and manage project priorities. Other groups within the art department to achieve cohesive and visually stunning results.
Continuously monitor project progress with an eye for improvement and optimization, providing updates to cross‑functional stakeholders, and adjusting priorities as needed. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. 7+ years of experience in real‑time lighting and final rendering, with a proven track record as an Art Lead on at least one shipped AAA title. Deep understanding of Physically Based Rendering (PBR), runtime optimization, lighting for in‑game cinematics, and practical expertise with Unreal Engine 5 (specifically Lumen Lighting and Sequencer).
Demonstrated history of successfully recruiting, developing, mentoring, and retaining top artistic talent while managing workload output and team well‑being. Proven experience collaborating directly with Core Tech and Production teams to establish and optimize real‑time pipelines under runtime constraints. A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
Able to maintain effectiveness and quality under pressure, ambiguity, and fast‑changing priorities.
An active listener able to build and maintain trust‑based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence. Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
At Cloud
Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. This position requires skilled proficiency in both French and English.
Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication). As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews.
When emailing prospective employees, we only use 2K.com accounts. #
📌 Senior/Lead Lighting Artist (Montreal)
🏢 31st Union
📍 Montreal