Senior Unreal Character Tech Artist (Montreal)

Senior Unreal Character Tech Artist (Montreal)

23 Oct
|
Ubisoft
|
Montreal

23 Oct

Ubisoft

Montreal

Senior Technical Artist - Characters (Unreal) Full time

Contract: Permanent

Work flexibility: Office-based

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

As a Senior Technical Artist - Characters (Unreal) at Ubisoft Montréal , you will be the point of reference for technical matters related to character content creation, from concept handoff through in-engine integration. You will define how characters are produced on the project and put the end-to-end pipeline in place. You will guide the resolution of complex issues across modeling, texturing, rigging, skinning, and runtime integration, while advising on the project’s broader technical direction.

What you’ll do

Identify technical needs across character creation, rigging, skinning, levels of detail, materials, and engine integration

Shape the character technology vision with technical directors and associate technical directors, in line with the art and animation vision

Define the character pipeline , including creation-to-engine workflows, naming and export conventions, and validation steps

Set and share character standards for asset structure, versioning, rigs, skeletons, materials, and textures

Create or recommend tools for character artists, riggers, and animators, including export automation,



asset validators, rig builders, and batch processing utilities

Optimize and debug character assets for geometry, draw calls, skinning cost, memory use, and shader complexity

Resolve complex character issues , including deformation quality, cloth and hair integration, and modular character systems

Collaborate with animation and programming teams on character features and runtime systems, and communicate progress to associates and technical directors

Document standards and tools , follow developments in character technology, help align teams around shared goals, and contribute to performance evaluations within the specialty

What you bring to the team

Hands-on experience with an end-to-end character pipeline , including how character assets are created and integrated into a game engine

Knowledge of rigging and animation needs sufficient to guide the pipeline and work with animation teams

Knowledge of technical budgets , polygon counts, materials, asset structure, and modular character customization

Experience establishing workflows and standards for character production

Experience with Unreal Engine 5 , or relevant character pipeline experience with Unreal Engine 4

What to send our way

Send your CV highlighting relevant skills and experience

Share a portfolio or links to relevant projects

By clicking the link above or any third-party link within this posting, you are leaving this site and going to a third-party website where the third-party website's terms and privacy policy apply

📌 Senior Unreal Character Tech Artist (Montreal)
🏢 Ubisoft
📍 Montreal

Reply to this offer

Impress this employer describing Your skills and abilities, fill out the form below and leave Your personal touch in the presentation letter.

Subscribe to this job alert:

Get the latest job offers by email for: senior unreal character tech artist (montreal) / montreal

Subscribe to this job alert:

Get the latest job offers by email for: senior unreal character tech artist (montreal) / montreal