23 Oct
|
Gardens Interactive
|
Toronto
23 Oct
Gardens Interactive
Toronto
At Gardens Interactive, we're building games centered on connection, collective adventure, and emergent stories. We believe the spirit with which we build games is reflected in the experiences our players have. We're a fully remote studio that embraces collaboration, thoughtful iteration, and the courage to explore new ideas. If you're excited by solving difficult problems with kind, talented teammates, and want to help build worlds where friendships flourish, we'd love to meet you.
As a Technical Level Designer, you will create worlds and sandboxes filled with opportunities to play. You are a level designer by craft, with the technical skills to build gameplay features in Unreal Engine using Blueprints and/or C++.
You will prototype, validate, iterate on, and deliver these features, then use them to build levels that encourage exploration, problem-solving, and memorable multiplayer moments.
Rapidly prototype and validate new gameplay verbs, activities, and environmental interactions in Unreal Engine for online multiplayer.
Playtest with the team to understand how players discover and use these affordances, then refine levels and features to encourage experimentation and memorable moments.
Own the design, implementation, debugging, polish, and maintenance of interactive world features and environmental gameplay toys that offer new choices, challenges, and benefits. Create reusable, configurable gameplay components and tools that help designers build and iterate on levels efficiently.
Collaborate across disciplines to align with design direction, integrate player abilities and creature encounters, and meet technical requirements.
Partner with Engineering to resolve performance issues and ensure reliable multiplayer behavior.
Keep implementations organized and document features and tools so the team can use, tune, and maintain them.
Strong level design fundamentals in spatial composition, flow, pacing, and player guidance for open-world exploration and multiplayer play.
At least one shipped game as a level designer on a multidisciplinary team.
Proficiency in Unreal Engine Blueprints and/or C++, with the ability to independently prototype, implement, and debug gameplay features.
Experience building levels and authoring collision and navigation in Unreal Engine.
Strong playtesting and iteration habits, with an understanding of how design shapes player behavior, cooperation, and relationships.
Experience building reusable level design tools, modular gameplay kits, or procedural workflows in Unreal Engine.
Experience designing systemic puzzles, physics-based interactions, or environmental features that support multiple solutions and emergent multiplayer play.
Experience profiling and optimizing gameplay scripts and level content.
This role reports to the Design Manager.
Care for the success of the whole team, not just their own work.
Commit fully to the shared adventure we're building together.
You care about helping your teammates succeed.
Gardens cannot assist with work authorizations or work visas. Gardens is a fully distributed game studio founded by creators behind titles including Journey, What Remains of Edith Finch, Blaseball, Dustforce, Ashen, Guild Wars 2, Baldur’s Gate 3, and more.
We're developing our flagship project: a multiplayer fantasy adventure inspired by the friendships, discoveries, and unforgettable stories that emerge when people explore together.
Competitive salaries and pay transparency
Medical, dental, and vision coverage (100% for individuals, 90% for dependents)
Life insurance, short-term and long-term disability, and extra benefits
Paid parental leave A fully distributed remote studio across North American time zones
This is a primarily sedentary, remote role requiring the ability to remain stationary and perform computer-based work for extended periods, including sustained use of monitors, keyboards, mice, and game controllers for a minimum of six hours per day. Reasonable accommodations may be made to enable qualified individuals with disabilities to perform the essential functions of the role. Gardens is committed to providing reasonable accommodations for qualified individuals with disabilities.
We believe that diverse perspectives make our team stronger and our games better.
Research consistently shows that talented people, particularly women, people of color, and those from historically underrepresented communities are less likely to apply unless they meet every listed requirement.
📌 Technical Game Designer (Level) (Toronto)
🏢 Gardens Interactive
📍 Toronto