23 Oct
|
Electronic Arts (EA)
|
British Columbia
23 Oct
Electronic Arts (EA)
British Columbia
Build AI-enabling game technology at Electronic Arts using C++, APIs, and high-performance data systems across platforms. Develop tools serving multiple EA titles.
As a Software Engineer on EA’s Quality Verification and Standards Technology team, you will capture, process, and expose gameplay data. You will design production software involving game engines, real-time systems, software architecture, and cloud services. Your work supports AI teams and game developers across the company.
Key Responsibilities: Build systems capturing detailed gameplay data for AI capabilities
Process large data volumes without affecting gameplay performance
Develop services, APIs, and SDKs for multiple games
Support game engines, consoles, and cloud services
Collaborate with developers, platform engineers, and AI teams
Requirements: Seven or more years of skilled software development experience
Experience with game engines, clients, or real-time software
Understanding of APIs, architecture, and system communication
Experience resolving complex technical problems
Experience using AI coding agents during development
Apply software architecture, C++, and gameplay data expertise to expand EA technology for emerging AI capabilities.
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📌 Game Data Platform Software Engineer (British Columbia)
🏢 Electronic Arts (EA)
📍 British Columbia