23 Oct
|
Ubisoft Montréal
|
Quebec City
23 Oct
Ubisoft Montréal
Quebec City
Unreal Engine and animation systems define this Senior Technical Animator role at Ubisoft Montreal, supporting March of Giants production. Collaborate across disciplines.
As a Senior Technical Animator, you will improve systems spanning motion capture, facial animation, and lip sync. You will work with animators, riggers, designers, and programmers. The role uses Unreal Engine, Blueprints, rigging, inverse kinematics, and state machines.
Key Responsibilities: Support and evolve motion capture and facial animation systems
Develop and maintain rigs and procedural animation systems
Propose tools, workflows, and animation best practices
Validate assets and support nodal system creation
Integrate, prototype, and test animations in the game engine
Requirements: Robust understanding of game engine animation workflows
Experience with Unreal Engine and Blueprints
Experience with rigging, inverse kinematics, and state machines
Scripting ability using Python or MaxScript
Knowledge of animation principles, anatomy, and body mechanics
Apply technical animation expertise across Unreal Engine, rigs, procedural systems, and production workflows at Ubisoft Montreal.
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📌 Senior Unreal Technical Animator (Quebec City)
🏢 Ubisoft Montréal
📍 Quebec City