Design Director – 7 Days to Die (Montreal)

Design Director – 7 Days to Die (Montreal)

22 Oct
|
Behaviour Interactive
|
Montreal

22 Oct

Behaviour Interactive

Montreal

The role

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Help shape the next era of an iconic survival franchise.

For over a decade, 7 Days to Die has captivated more than 20 million players worldwide. Now, with Behaviour Interactive joining forces with The Fun Pimps, we’re entering an exciting current phase of growth,



bringing together deep live game expertise and the creative legacy behind the franchise. This is a rare opportunity to help elevate a beloved game, scale its long-term potential, and shape what comes next for millions of players.

The Design Director owns the gameplay vision of a project and is responsible for how the game plays, feels, and evolves. Working in close partnership with the Creative Director, the Design Director translates creative intent into systems, mechanics, and player experiences that are explicit, deep, and engaging. This role leads the entire design team across gameplay, content, economy, combat, UX, and progression. The Design Director sets the standard for design quality, structure, and communication, while also being deeply involved in feature prioritization, pacing, and mechanical cohesion. They play a key role in ensuring that the game delivers a complete and satisfying experience that meets the expectations of both players and publishing partners.

In this role you will :

- Partner closely with the Creative Director and in collaboration with other discipline directors to bring the game's vision to life, owning the design roadmap.
- Define, pitch,



and communicate a clear and compelling design vision for new content, features, and game modes.
- Lead, engage, and mentor a design team, earning credibility through hands-on expertise and raising the bar for design quality.
- Move fluidly between high-level vision and detailed design, staying involved in feature prioritization, pacing, and mechanical cohesion.
- Use player data and analytics to evaluate and elevate existing systems, progression, and live content, while driving bold new ideas that keep players engaged.
- Lead key design reviews, manage gate processes, and make final calls on high-impact design choices, representing design within the leadership team

What we're looking for :

- Proven experience as a Design Director, Game Director, or Associate Design Director on a successful PC/console live service game.
- A generalist design background, with strong expertise in gameplay, systems, progression.
- Experience working closely with analytics and user research team, in support of defining the design direction and general game design of the game.
- Deep understanding of a live title operations and what it takes to keep players coming back over time.
- The ability to work at both a high level and a micro level, from the overall design vision to the details of mechanics, pacing, and balance.
- Strong leadership and communication skills, with the credibility to engage the design team and influence the leadership team and cross-discipline stakeholders.
- A genuine interest in survival games.

📌 Design Director – 7 Days to Die (Montreal)
🏢 Behaviour Interactive
📍 Montreal

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