22 Oct
|
Electronic Arts
|
Montreal
22 Oct
Electronic Arts
Montreal
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Part of a community that connects across the globe. Engine Systems Performance Engineer
The Engine Systems Performance team is looking for an experienced engineer who enjoys understanding complex technical changes, diagnosing issues across projects and code branches, and digging into performance problems to identify root causes.
In this role, you will partner with developers across the full production pipeline—including engineering, production, design, and art—to ensure our games and development workflows are performant, scalable, and reliable.
Your work will directly impact the player experience across multiple projects and initiatives within the Battlefield franchise.
5+ years of programming experience in C++, with a deep understanding of the language, best practices, and architectural considerations.
- Solid communication skills, with the ability to work effectively with both technical and non-technical partners across development and leadership teams.
- Expertise in concurrency, memory management, and performance optimization.
- Proven experience developing for multiple devices, including consoles and varying hardware configurations.
- Demonstrated ability to lead complex, cross-domain investigations to identify and resolve technical issues.
- Experience working with game engines such as Unreal, Unity, or Frostbite is preferred.
- Bonus: Familiarity with profiling tools such as PIX, Superluminal, or Tracy Profiler.
Collaborate with the Performance team and broader Engine organization to define and achieve goals for your domain or area of ownership.
Provide technical leadership, mentorship,
and guidance to other Software Engineers.
Analyze game performance using a variety of systems and tools, identifying and communicating areas of concern.
Lead root cause analysis for performance issues and propose effective mitigation strategies and solutions.
Partner with game code and content developers to debug and optimize performance bottlenecks identified during development and testing.
Review technical design documents to identify potential performance risks and recommend alternative implementations.
Identify opportunities to improve testing, tooling, and workflows for more effective triage, reporting, and performance analysis.
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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📌 Software Developer (Performance Analysis) (Montreal)
🏢 Electronic Arts
📍 Montreal