22 Oct
|
Electronic Arts
|
British Columbia
22 Oct
Electronic Arts
British Columbia
Build AI-enabling game technology at Electronic Arts using high-performance systems and gameplay data across engines, consoles, and cloud services.
As a Software Engineer on EA’s Quality Verification and Standards Technology team, you will develop production software supporting multiple EA titles. Your work will capture, process, search, and expose gameplay data for AI teams and game developers. The role spans APIs, SDKs, software architecture, and real-time systems.
Key Responsibilities: Build systems capturing rich gameplay data for AI capabilities
Process large data volumes without impacting gameplay performance
Develop services, APIs, and SDKs supporting multiple games
Work across engines, consoles, and cloud services
Own technical solutions from design through delivery
Requirements: Seven or more years developing production software
Experience with game engines, clients, or real-time software
Understanding of APIs, architecture, and system communication
Experience resolving complex technical problems
Experience using AI coding agents during development
Apply software architecture, C++, and gameplay data expertise to expand EA technology for emerging AI capabilities.
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📌 Senior Game Technology Software Engineer (British Columbia)
🏢 Electronic Arts
📍 British Columbia