22 Oct
|
Electronic Arts
|
Vancouver
22 Oct
Electronic Arts
Vancouver
Build high-performance gameplay data systems at Electronic Arts as a Software Engineer working in a hybrid mode. Apply C++ and AI coding agents.
As a Software Engineer on EA’s Quality Verification and Standards Technology team, you will develop production software supporting AI capabilities across multiple games. Your work spans game engines, consoles, cloud services, APIs, SDKs, and large-scale gameplay data. You will collaborate with game developers, platform engineers, and AI teams while solving complex technical problems.
Key Responsibilities
Develop systems capturing detailed gameplay data for AI teams
Process large data volumes without affecting gameplay performance
Build scalable services, APIs, SDKs, and shared technology
Support multiple game engines,
consoles, and cloud services
Own technical solutions from design through delivery
Requirements
Seven or more years developing production software
Experience with game engines, clients, or real-time software
Understanding of APIs, software architecture, and system communication
Experience resolving complex technical problems
Experience using AI coding agents for software development
Bring software architecture, gameplay data, C++, and collaboration skills to EA’s cross-platform game technology initiatives.
📌 Senior Game Technology Software Engineer (Vancouver)
🏢 Electronic Arts
📍 Vancouver