Join the Vulkan Graphics team at Unity as a Graphics Engineer focusing on developing a high-quality renderer across multiple platforms. Collaborate on low-level rendering and optimize for new hardware capabilities.
As a member of the Vulkan Graphics team, you will enhance Unity's rendering foundation, essential for millions of creators. This role requires expertise in real-time graphics and offers a chance to make impactful contributions through performance optimizations. You'll work alongside fellow developers, addressing graphical architecture and collaborating with stakeholders to deliver features.
Key Responsibilities:
• Develop and maintain Unity's Vulkan renderer
• Push CPU and GPU performance optimizations
• Integrate new Vulkan and GPU capabilities
• Shape cross-platform graphics API abstractions
• Engage in technical and code reviews
Requirements:
• Robust C++ programming skills
• Experience with Vulkan or similar graphics APIs
• Understanding of real-time 3D graphics
• Familiarity with mobile GPU architecture
• Problem-solving mindset in rendering issues
Become a key player at Unity, enhancing rendering quality for countless users worldwide.
📌 Vulkan Graphics Engineer at Unity (Montreal)
🏢 LE140 Unity Technologies Canada
📍 Montreal
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