C++ Generalist Software Engineer Co-op (Vancouver)

C++ Generalist Software Engineer Co-op (Vancouver)

22 Oct
|
Electronic Arts
|
Vancouver

22 Oct

Electronic Arts

Vancouver

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning

With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club

We’re looking for a C++ Software Engineer Co-op to join our world-class paid internship experience. The start date is May 2027 (8-month term) based out of our office in Burnaby, reporting to the Development Director. We are considering hybrid (3-days per week) and onsite flexible work options.

Responsibilities

- You will work with the game’s UI tech stack.
- You will get to design, implement, debug and maintain code for game features and/or components.
- You will communicate with engineers from across the company to deliver the next generation of online features for both established and not-yet-released games.




- You will collaborate with different teams of technical and non-technical game developers, locally and remotely.

Requirements

We encourage candidates from all backgrounds who meet the core requirements to apply, even if you do not meet every qualification.

- You must be legally authorized to work in Canada for the entire internship - visa sponsorship is not available.
- You must be enrolled in an accredited degree program and return to school for at least one semester following your internship with EA.
- You must be graduating in May 2028 or later, including the time needed to complete your internship.
- Relocation support may be available if you meet specific eligibility criteria.

Education & Experience

- Currently pursuing a degree in Computer Science, Software Engineering, or a related technical discipline.
- Entry-level experience; prior internship, coursework, or relevant personal or academic projects.

Qualifications

Required Technical Qualifications

- C++ Programming Knowledge: Solid foundational understanding of modern C++ (object-oriented design, memory management, pointers/references, standard library data structures, and algorithms).
- Code Hygiene & Build Discipline: Understanding of standard code formatting, syntax conventions,



and the importance of build stability ("avoid/prevent breaking the main build").
- Basic Problem Solving & Debugging: Ability to systematically trace logic errors, inspect variable states, and leverage standard IDE debugging tools.

Desired Qualifications (Aligned with Associate SE Baseline)

- Local Testing Awareness: Conceptual understanding of unit testing, integration tests, and local functional verification before submitting code.
- Source Control Familiarity: Basic hands-on experience with version control systems (Git or Perforce).
- Game Development Engagement: Hands-on personal projects, academic game projects, game jam submissions, or familiarity with modern game engines (Frostbite, Unreal, Unity, Godot).

Soft Skills (what would make a good intern)

- Team-oriented Communication: Investigates feature requirements by consulting team members (Designers, Developers); documents findings clearly and ability to communicate technical requirements to non-technical team members.
- Transparency & Progress Reporting: Tracks task progress; keeps leads and buddies informed on status and blockers in a timely manner.
- Receptiveness to Feedback (Coachability): Follows the code review process; listens to guidance and incorporates feedback into revisions.

Pay Transparency - North America

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$65,000 - $70,000 CAD

Pay is just one part of the overall compensation at EA.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativi

📌 C++ Generalist Software Engineer Co-op (Vancouver)
🏢 Electronic Arts
📍 Vancouver

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