Build high-performance gameplay data systems at Electronic Arts as a Software Engineer working in a hybrid mode. Apply C++ and AI coding agents.
As a Software Engineer on EA’s Quality Verification and Standards Technology team, you will develop production software supporting AI capabilities across multiple games. Your work spans game engines, consoles, cloud services, APIs, SDKs, and large-scale gameplay data. You will collaborate with game developers, platform engineers, and AI teams while solving complex technical problems.
Key Responsibilities:
- Develop systems capturing detailed gameplay data for AI teams
- Process large data volumes without affecting gameplay performance
- Build scalable services, APIs, SDKs, and shared technology
- Support multiple game engines,
consoles, and cloud services
- Own technical solutions from design through delivery
Requirements:
- Seven or more years developing production software
- Experience with game engines, clients, or real-time software
- Understanding of APIs, software architecture, and system communication
- Experience resolving complex technical problems
- Experience using AI coding agents for software development
Bring software architecture, gameplay data, C++, and collaboration skills to EA’s cross-platform game technology initiatives.
📌 Senior Game Technology Software Engineer (Vancouver)
🏢 Electronic Arts
📍 Vancouver
Reply to this offer
Impress this employer describing Your skills and abilities, fill out the form below and leave Your personal touch in the presentation letter.