Rigging Technical Artist (Vancouver)

Rigging Technical Artist (Vancouver)

21 Oct
|
Electronic Arts
|
Vancouver

21 Oct

Electronic Arts

Vancouver

Electronic Arts in Vancouver is seeking a Rigging Technical Artist for a 12-month contract, onsite 3 days a week (Tue-Thu) at the Burnaby office.

You will handle skeleton creation, skinning, control rigging, cloth/hair simulation, asset maintenance, and scripting; ownership of content and timely delivery required.

Must have 3+ years in cinematic or games production, Maya proficiency, Python scripting, and robust communication with artists, engineers and managers.

📌 Rigging Technical Artist (Vancouver)
🏢 Electronic Arts
📍 Vancouver

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