Audio Artist II (Vancouver)

Audio Artist II (Vancouver)

21 Oct
|
Electronic Arts
|
Vancouver

21 Oct

Electronic Arts

Vancouver

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games.

Building on an incredible 30-year foundation, we're redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we're taking the largest football club in the world to recent heights - and this is just the beginning With more opportunities than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC and welcome everyone to the club.

FC Audio team is looking for an experienced Audio Artist who can immediately contribute to audio development. You will oversee the audio-specific project(s) to create/maintain a quality audio experience. You are expected to have experience in all audio design and production phases, with proficiency in at least one audio discipline/area. Experience with VO and technical implementation of game audio are prerequisites. You will report to the Development Manager and work with the Audio leads.

Responsibilities

Create quality audio for our video games,



with a high focus on authentic dialogue to suit our story-driven game experiences

Author small, well-defined audio-related tasks with a high focus on content pipelines

Directly support feature(s), small project(s), or task(s) within the Speech discipline

Complete technical implementation, logic, and data-basing tasks, all catered to the user experience

Manage editor package imports, sample handling, and database updates

Preform Quality control review for the project's audio (pre-CQC) on all applicable platforms

Create software design to support custom source elements

Manage source control, submit to file depots, and handle build pipelines

Participate in team collaboration but also work independently

Collaboratein prototyping and driving innovation and improvements

Take direction from Audio Leads and other senior audio artists on the project, but still express your creativity and design insight

Qualifications

Minimum three years’ studio engineering/recording/VO experience (or equivalent)

3-5 years game audio experience

Solid knowledge of PC and console audio hardware

Experience with tracking documentation

Outstanding sound design skills

Works well as part of a team but also autonomously

Experience with audio middleware software (Wwise, Fmod)

Familiarity with third-party game engines (Unity, Unreal, etc.)

Basic knowledge of code or scripting language (C#,



C++, SQL, Python, Lua, etc.)

Knowledge of the sport and game (FC27)

Database experience (MS Access, Excel, Google Sheets) working with large data sets

Solid experience using game audio development tools, technology, and pipelines

Experience with modern audio creation equipment, software, and recording techniques, with a high level of proficiency in at least one DAW

Able to methodically manage & track large amounts of data

Bonus Skills

Experience with Quality Assurance Verification

Experience with onboarding new team members

Knowledge and familiarity with Professional sports (mainly Football/Soccer), teams, leagues

Experience with remote VO recording sessions

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

Pay is just one part of the overall compensation at EA.

In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

About Electronic Arts

We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leade

📌 Audio Artist II (Vancouver)
🏢 Electronic Arts
📍 Vancouver

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