21 Oct
|
Frima Studio
|
Quebec City
21 Oct
Frima Studio
Quebec City
Job Description What your weeks will look like Participate in daily Scrum meetings to kick off the day; Take part in code reviews with various team members; Identify and resolve performance issues related to CPU, GPU, and console memory; Develop and maintain integrations between Unreal Engine and console toolchains and pipelines; Debug issues related to new mobile hardware and Xbox and Sony operating system updates; Maintain configurations and integrations with first-party services (Microsoft and Sony).
Qualifications What we’re looking for University or college degree in Computer Science or an equivalent field; Between three (3) and five (5) years of experience in a programming role, including at least one (1)
year of experience with Unreal Engine (4 or 5); Experience in console game development; Ability to travel internationally when required; Excellent command of both written and spoken French and English.
English proficiency is required, as we collaborate with English-speaking partners.
What we value on our team Ability to manage multiple requests simultaneously and effectively prioritize tasks; Diplomacy, autonomy, resourcefulness, and versatility; Strong ability to manage stress effectively in a fast-paced setting.
Additional Information Come and make a difference with us! Find out more about us: About our culture:
📌 Unreal Programmer (Quebec City)
🏢 Frima Studio
📍 Quebec City