Animateur.trice technique sénior.e (Vancouver)

Animateur.trice technique sénior.e (Vancouver)

21 Oct
|
Electronic Arts
|
Vancouver

21 Oct

Electronic Arts

Vancouver

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
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At Full Circle, we're redefining what it means to create and play together. We are the studio behind skate. TM, an online, free-to-play skateboarding sandbox set in an ever-evolving world. With cross-play and cross-progression, skate. moves with you wherever you play. Creativity, connection, and self-expression are at the heart of what we do. Join us to do the best work of your career and help shape the future of this iconic franchise.
We are looking for specialization in gameplay animation realization, with a focus on the implementation of runtime animation systems and state machines (Note: This is NOT a rigging role.). You will use EA's proprietary Frostbite engine to help realize the vision of the animation team and push character animation to recent levels of believability.
The Senior Technical Animator will report to the Animation Director.
What you will do
Work with the animation team to implement animation content using EA's proprietary Frostbite engine & editor
Work with the Animation Software Engineers, together with the Animation Director, to solve and implement animation system challenges using EA's proprietary Frostbite engine & editor
Ensure that the animation team can achieve a high level of fluidity and believability with the animations at run time i.e. smooth transitions, natural weight shifts, variety and depth
Ensure that the responsiveness and overall design of the character motions conform to the goals of the design team




Proactive in problem identification and forging solutions
Help to design and coordinate the animation workloads for the project (from a more technical perspective)
Help to establish efficient pipelines and procedures
Define and estimate tasks
Qualifications:
5+ years experience using proprietary animation tools and setting up animation state machines with an established game engine i.e. Unreal & Unity.
Experience working on at least 2 AAA titles
Experience working on at least one title that shows more advanced locomotion/animation techniques
In-depth experience working with core animation implementation techniques, for example: motion matching, parametric blends, additive & model space layering, phase matching, IK solutions and ragdoll
Experience working with both animation-driven and physics-driven gameplay systems with an understanding of the requirements for root/trajectory motion
Experience working with node-based expressions
A understanding of animation principles and anatomy
Experience working on sizeable animation related challenges
Cross discipline collaboration with multiple disciplines including designers and software engineers
Bonus:
Experience working with Motion Synthesis is a huge asset
Motion editor or key-frame animator experience
Experience working with Maya and/or Motion Builder
Some experience with MEL, Python, C# or C++
Portfolio Requirement: Applications must include a portfolio showcasing gameplay features you played a significant role in delivering. During the interview process you will be asked to discuss your individual contributions, including what you built, how you built it, the technical challenges you solved, and how you collaborated with gameplay engineers, designers, and other cross-functional partners.
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📌 Animateur.trice technique sénior.e (Vancouver)
🏢 Electronic Arts
📍 Vancouver

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