21 Oct
|
Liftoff
|
Montreal
About Liftoff
Our Mission: Making the world a better, healthier place by gamifying fitness
Liftoff is the Duolingo of fitness, empowering anyone to start and stay at the gym so they develop healthier, more powerful habits.
We’re a mission-driven team that moves fast, owns the details, and does the work. We’re fully bootstrapped, profitable, and built from zero to $8M+ ARR in under two years.
About the Team
You’ll join the Product team, working alongside our UI/UX Designer, Product Managers, Engineering, and Marketing.
Motion is what makes our product feel like a game instead of a spreadsheet. Levels, streaks, unlocks, and our mascot Jymbo all live or die on how they move.
About the Role
We’re hiring a Motion & Graphics Designer to own everything that moves at Liftoff, in the app and in our marketing.
This is a motion-first role with real graphic design range. You’ll animate characters, build in-app motion, cut marketing assets, and design the static graphics that sit around them.
Your core focus areas:
- Character animation for Jymbo and the wider cast
- In-app motion design: transitions, celebrations, unlocks, state changes
- Animated graphics for features, shop items, and collectibles
- Marketing assets: social, ads, App Store, launch content
- Animatics and storyboards that let the team see a feature before it's built
- Graphic design to support all of the above
What Success Looks Like
- Motion that ships in the product. Files hand off cleanly and perform on devices.
- Jymbo feels alive. A character with a consistent personality across dozens of animations.
- Marketing assets that travel. Content built to be shared, not just posted.
- A documented motion language: timing, easing, and reusable patterns the whole team can pull from.
What You’ll Do
- Animate characters
- Bring Jymbo to life with new rigs, poses, expressions, and reaction animations
- Build a consistent character personality across quests,
streaks, wins, and losses
- Produce 2D vector animation built for reuse, not one-offs
- Design in-app motion
- Animate transitions, celebrations, unlocks, progress states, and micro-interactions
- Ship Lottie and Rive files engineers can drop straight into React Native
- Work inside performance budgets: file size, frame rate, battery, low-end devices
- Build marketing and social assets
- Cut motion content for social, ads, App Store, and launches
- Design for shareability, including formats built to get reposted
- Turn product features into short, legible visual stories
- Storyboard and pitch with animatics
- Take a feature brief and produce an animatic the team can react to
- Use motion to pressure-test an idea before it becomes engineering work
- Handle supporting graphic design
- In-app graphics: splash screens, status cards, game‑like items, collectibles
- Illustration and vector artwork for features and campaigns
- Keep your work consistent with the design system our UI/UX Designer maintains
You’ll Likely Succeed If You Have
We don't expect you to check every box. We care most about ownership, judgment, and shipping.
- A strong animation reel with character work in it, not only kinetic type and logo stings
- Adobe After Effects fluency, including export to Lottie
- Rive experience for character and interactive UI motion
- Figma fluency, enough to work inside an existing design system and hand off cleanly
- Real graphic design ability. You can design the static asset, not just animate someone else's.
- Shipped animation in a live product or campaign, with users who actually saw it
- Clear written communication. You can spec motion, document timing, and explain your choices.
- Comfort in a startup workplace: short feedback loops, big ownership, no red tape
Bonus Attributes
- Marketing and social assets you've shipped before, ideally with performance you can point to
- Gaming animation experience (UI,
📌 Motion Designer (Montreal)
🏢 Liftoff
📍 Montreal