Senior Technical Artist (Winnipeg)

Senior Technical Artist (Winnipeg)

21 Oct
|
Ubisoft
|
Winnipeg

21 Oct

Ubisoft

Winnipeg

Senior Technical Artist - Characters (Unreal) Full time Contract: Permanent Work flexibility: Office-based

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown

As a

Senior Technical Artist - Characters (Unreal)

at

Ubisoft Montréal , you will be the point of reference for technical matters related to character content creation, from concept handoff through in-engine integration. You will define how characters are produced on the project and put the end-to-end pipeline in place. You will guide the resolution of complex issues across modeling, texturing, rigging, skinning, and runtime integration, while advising on the project’s broader technical direction.

What you’ll do

Identify

technical needs

across character creation, rigging, skinning, levels of detail, materials, and engine integration

Shape the

character technology vision

with technical directors and associate technical directors, in line with the art and animation vision

Define the

character pipeline , including creation-to-engine workflows, naming and export conventions, and validation steps

Set and share

character standards

for asset structure, versioning,



rigs, skeletons, materials, and textures

Create or recommend

tools

for character artists, riggers, and animators, including export automation, asset validators, rig builders, and batch processing utilities

Optimize and debug

character assets

for geometry, draw calls, skinning cost, memory use, and shader complexity

Resolve

complex character issues , including deformation quality, cloth and hair integration, and modular character systems

Collaborate with

animation

and

programming teams

on character features and runtime systems, and communicate progress to associates and technical directors

Document

standards and tools , follow developments in character technology, help align teams around shared goals, and contribute to performance evaluations within the specialty

What you bring to the team

Hands-on experience with an end-to-end character pipeline , including how character assets are created and integrated into a game engine

Knowledge of rigging and animation needs

sufficient to guide the pipeline and work with animation teams

Knowledge of technical budgets , polygon counts, materials, asset structure, and modular character customization

Experience establishing workflows and standards

for character production

Experience with Unreal Engine 5 , or relevant character pipeline experience with Unreal Engine 4

📌 Senior Technical Artist (Winnipeg)
🏢 Ubisoft
📍 Winnipeg

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