Concepteur.Trice De L’expérience Ii / Experience Designer Ii (Montreal)

Concepteur.Trice De L’expérience Ii / Experience Designer Ii (Montreal)

19 Oct
|
Electronic Arts
|
Montreal

19 Oct

Electronic Arts

Montreal

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. At Full Circle, we're redefining what it means to create and play together. We are the studio behind skate.™, an online, free-to-play, skateboarding sandbox set in an ever-evolving world. With cross-play and cross-progression, skate. moves with you, wherever you play. Creativity, connection and self-expression are at the heart of what we do. Join us to do the best work of your career and help shape the future of this iconic franchise. This role follows a hybrid work model and is based out of our Vancouver or Montreal studio. The Experience Designer will report to the Associate Experience Director. Responsibilities: Design and refine player flows, wireframes, interaction patterns, and layouts that improve clarity, usability, and comprehension. Translate player needs, behaviour patterns and product goals into thoughtful UX solutions. Collaborate with Experience Designers, Game Designers, Producers, Researchers, Art Directors, Engineers, and Design System owners to deliver cohesive, high-quality features from concept to implementation.



Present and rationalise UX design decisions to peers and partners, advocate for the player, and incorporate feedback into design iterations. Contribute to team discussions, share documentation and insights, and help improve design quality, consistency, and collaboration across the team. Qualifications: 3+ years of professional UX design experience using Figma. Portfolio demonstrating impactful UX work, with clear examples of design process, design rationale, documentation, and outcomes. Experience with UX and interaction design principles, including user flows, information hierarchy, wireframing, prototyping, and player-centred thinking. Experience collaborating across game development disciplines, including Design, Production, Research, Art, and Engineering. Positive, cooperative mindset with a commitment to learning, improving craft quality, and contributing to stronger team outcomes. During the interview process, candidates may be invited to share examples of their UX work, including wireframes, user flows, prototypes, documentation, or any other artifacts that help demonstrate their design process and approach. We want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers

📌 Concepteur.Trice De L’expérience Ii / Experience Designer Ii (Montreal)
🏢 Electronic Arts
📍 Montreal

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