19 Oct
|
Ubisoft Toronto
|
Winnipeg
19 Oct
Ubisoft Toronto
Winnipeg
As a VFX Artist at Ubisoft Toronto, you will create real-time special effects that enhance gameplay and deepen player immersion. More specifically, in this role, you will help craft impactful environmental and cinematic effects for the Splinter Cell team, collaborating with production teams to bring scripted events to life and create memorable gameplay moments.What you'll doCollaborate with the leadership team to understand the overallcreative visionand establish visual effect prioritiesCreate real-timetexturesandparticle effectsfor gameplay and scripted sequencesProduce visual effects such assmoke ,explosions,
and other immersive in-game effectsCreate and integrate VFX forscripted eventswithin the game experienceBuildenvironmental and cinematic effectsusing particle systems and texturesIntegrateVFXinto thegame enginePartner with theprogramming teamto identify needs and develop toolsRefine and optimize effects based on playtest results and feedback fromcross-functional teamsWork withintechnical constraintsto deliver visually appealing and performant effectsCollaborate effectively with production teams while managing tasks with a high level of ownershipWhat you bring to the teamRelevant experience creatingVFXfor video games with at least two shippedAAA titlesExperience with theSnowdropengine or another real-time game engine such asUnreal EngineExperience creating VFX forscripted eventsis an assetExperience with 2D art tools such asPhotoshop ,After EffectsorNuke, and 3D software such asMayaor3DS MaxKnowledge of procedural generation software such asHoudiniand experience creating and optimizingshaders, considered an assetStrong organization, adaptability, and acollaborativemindset#J-18808-Ljbffr
📌 Lead Vfx Artist — Real-Time Visual Effects Leader (Winnipeg)
🏢 Ubisoft Toronto
📍 Winnipeg