onMarch of Giants at Ubisoft Montreal, youown the full gameplay animation process, from shaping memorable character performances to implementing and refining them directly within the game’s ability system. You combine strong gameplay instincts with exceptional animation fundamentals, understanding how movement communicates both mechanics and personality. You’ll work alongside a passionate multidisciplinary team dedicated to pushing the boundaries of the MOBA genre.
What you’ll do:
Create keyframe
gameplay and cinematic animations
aligned with the visual direction and
game design constraints ;
Integrate your animations into the character system and validate functionality;
Plan and progress your tasks proactively;
Share constructive feedback with teammates;
Conduct playtests regularly;
Collaborate closely with other animators,
designers, and programmers to deliver features
on schedule and at expected quality ;
Take ownership of the
final quality
of animated features delivered in the game.
Qualifications
Solid understanding of
keyframe
animation principles, game engines, production pipelines and constraints;
Proficiency with animation software ( Maya );
Experience with
Unreal Engine
and
Blueprints ;
Excellent communication, multitasking, and problem-solving skills;
Experience with motion capture workflows.
What to send our way
A portfolio of your best work as well as your CV highlighting your education, experience and skills.