Gameplay Engineer - Unreal 5 & Player Systems (Quebec City)

Gameplay Engineer - Unreal 5 & Player Systems (Quebec City)

18 Oct
|
Cloud Chamber
|
Quebec City

18 Oct

Cloud Chamber

Quebec City

Cloud Chamber is looking for a Gameplay Engineer to bridge technical execution and creative vision for BioShock games. Collaborating closely with development teams, you will craft compelling gameplay systems ensuring a player-centric experience.
The ideal candidate has a robust background in C/C++, 3D mathematics, and experience working with Unreal Engine. This position requires proficiency in both French and English to coordinate with international teams.

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📌 Gameplay Engineer - Unreal 5 & Player Systems (Quebec City)
🏢 Cloud Chamber
📍 Quebec City

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