Technical Artist: Pipeline, Shaders & Optimization (Quebec City)

Technical Artist: Pipeline, Shaders & Optimization (Quebec City)

18 Oct
|
Gameloft Montreal
|
Quebec City

18 Oct

Gameloft Montreal

Quebec City

Gameloft Montreal seeks a Technical Artist to join the Disney Dreamlight Valley project, a cross-platform hybrid life-sim/adventure game. You will design tools and a production pipeline to support content creation while meeting performance targets across platforms.
Your role spans shader authoring, asset validation, and collaboration with graphics programmers to optimize assets and pipelines. This position offers a dynamic studio setting in Montreal.

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📌 Technical Artist: Pipeline, Shaders & Optimization (Quebec City)
🏢 Gameloft Montreal
📍 Quebec City

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